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Larana/Travelling.md
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1 | +There are two categories of transportation that are of interest to the galactic |
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2 | +traveller: interstellar transport, and planetary transport. |
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3 | + |
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4 | +Planetary transport vary greatly from one world to the next, be it the grand |
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5 | +railways of Ȝħarqalin-Wiirèe, getting you most places on the main continent |
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6 | +under a day, the relentless aeronautic industry of Telùs-Sol, or the high speed |
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7 | +drone taxis which zip in all directions accross and between the Lissiya’s |
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8 | +arboreal cities. The best way to know how to get around a planet is to ask the |
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9 | +locals |
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10 | + |
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11 | +Interstellar travel on the other hand is — at least within the members Galactic |
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12 | +Cooperation Treaty Organisation — much more codified. Space lanes are cleared |
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13 | +of most everything by the organisations to allow for supraluminic travel |
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14 | +without risking the structural integrity of the ships[¹](#note1). Thus space |
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15 | +travel follows the routes of those cleared lanes, as travelling outside the |
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16 | +lanes is an activity only reasonable to those who are either thrill-seekers, |
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17 | +stupid, owners insanely overkill EM shielding, trying to evade the law, or any |
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18 | +combination of the above. |
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19 | + |
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20 | +From this you essentially have five options when arriving at the spaceport. |
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21 | + |
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22 | +The option most common among the majority of travellers is to hitch a ride on |
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23 | +one of many a crago vessel (most have a handful of cabins spare in the crew |
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24 | +quarters), in exchange for a relatively modest sum or some work on the ship |
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25 | +during the transit if you have relevant skills. It’s not fast, it’s not the |
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26 | +most comfortable, but it will get you around for a minimal price. |
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27 | + |
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28 | +If you are travelling a common route, a more comfortable — if a bit more |
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29 | +expensive — option is to book a slot in one of the regular line ships that |
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30 | +ferry passengers around. |
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31 | + |
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32 | +Going up sharply in price, if your origin or destination is hard to reach or if |
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33 | +you want the most speed and/or comfort, you can also charter a ship for your |
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34 | +trip. |
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35 | + |
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36 | +If however you are on the tightest of budgets and even a hitching on a cargo |
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37 | +ship is too expensive, some freight companies offer stasis travel. Basically |
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38 | +you get into a stasis box, they turn on the box, handle you in your stasis box |
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39 | +like normal cargo and they turn off the box when you arrive, subjectively it’s |
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40 | +instant, objectively, it’s as fast as the freight company is, which is |
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41 | +typically "not fast", also quite nerve wrecking: if you get lost in shipping, |
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42 | +well the energy core in the stasis boxes are typically good for a millenia or |
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43 | +two, after which you may wake up to a radically different galaxy. If you don’t |
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44 | +wake up in the vaccum of space. |
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45 | + |
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46 | +Lastly, if you are on are travelling between planets of the United Peoples’ |
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47 | +Federation or some of their closest allies, you’ll have the opportunity to use |
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48 | +a jump array. For a frankly insultingly low price, you get put into a perfectly |
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49 | +tuned wormhole and appear on the other side instantly for you (you are |
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50 | +transported within a stasis field, because directly exposing organics to a |
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51 | +wormhole has... undesirable effects[²](#note2)) and a couple of seconds for the |
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52 | +rest of the Universe |
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53 | + |
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54 | +<p id="note1">Also the static charge, hitting a large cloud of gas faster than |
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55 | +a couple kilolights is one good way to zap everyone aboard with the electric |
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56 | +charge released by the ionisation.</p> |
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57 | +<p id="note2">Candidate for "Understatement of the standard galactic orbit"</p> |
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58 | + |
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59 | + |